Patch Notes
What changed and when.
Visible site, gameplay, and infrastructure updates. Live announcements happen on the Discord; this page is the timeline.
Public page navigation cleanup
Static pages now share the same header navigation and bottom dock order, including Rules, Privacy, Terms, and Contact everywhere. The active page is marked in both places so the support pages feel like one site instead of a set of one-off documents.
Site-wide visual + writing pass
Every public page rewritten in a clearer, more practical voice and given a consistent hero, callout, and CTA style. Privacy and Terms got proper TOCs. Guide pages picked up the full nav and dock so support is always one click away.
Guide library and footer cleanup
Guide library went live, and the dock footer is now identical on every crawlable page.
Footer + nav overhaul
Static support pages, metadata, and crawler-facing navigation rewritten so the site explains itself before anyone hits Play. Maps, FAQ, rules, patch notes, contact, privacy, and terms are now one click from anywhere.
Asset delivery hardened
Sounds, models, textures, skyboxes, and BSP map packages moved onto the production asset-store path. Smaller Pages shell, fewer dev/prod drift bugs.
Dev/prod routing split
The browser client now picks its API target from the hostname. Production routes to the production API, dev routes to the dev API. No more accidental cross-environment auth.
Cosmetic upload + render fixes
Image-backed banner and patch designs, animated capes, and cache-busted public previews all got fixes. Custom visuals now refresh after inventory updates instead of waiting out a stale CDN.
Sim stability
Server-side mutation handling and sparse spawn updates got hardening passes around the high-impact paths (collision-heavy vehicles, edge-case spawn states). Far fewer cases where one weird event nukes a live match.
Public support pages shipped
About, How to Play, Maps, FAQ, Community Rules, Patch Notes, Contact, Privacy, and Terms went live. The game can now explain itself without anyone opening the WebGL client.