Patch Notes

Patch Notes

What changed and when.

Visible site, gameplay, and infrastructure updates. Live announcements happen on the Discord; this page is the timeline.

Latest May 21, 2026
Cycle Updates roughly weekly
Source Live deploys, public site
Fister logo
May 21, 2026

Public page navigation cleanup

Static pages now share the same header navigation and bottom dock order, including Rules, Privacy, Terms, and Contact everywhere. The active page is marked in both places so the support pages feel like one site instead of a set of one-off documents.

May 19, 2026

Site-wide visual + writing pass

Every public page rewritten in a clearer, more practical voice and given a consistent hero, callout, and CTA style. Privacy and Terms got proper TOCs. Guide pages picked up the full nav and dock so support is always one click away.

May 18, 2026

Guide library and footer cleanup

Guide library went live, and the dock footer is now identical on every crawlable page.

May 18, 2026

Footer + nav overhaul

Static support pages, metadata, and crawler-facing navigation rewritten so the site explains itself before anyone hits Play. Maps, FAQ, rules, patch notes, contact, privacy, and terms are now one click from anywhere.

May 16, 2026

Asset delivery hardened

Sounds, models, textures, skyboxes, and BSP map packages moved onto the production asset-store path. Smaller Pages shell, fewer dev/prod drift bugs.

May 16, 2026

Dev/prod routing split

The browser client now picks its API target from the hostname. Production routes to the production API, dev routes to the dev API. No more accidental cross-environment auth.

May 15, 2026

Cosmetic upload + render fixes

Image-backed banner and patch designs, animated capes, and cache-busted public previews all got fixes. Custom visuals now refresh after inventory updates instead of waiting out a stale CDN.

May 15, 2026

Sim stability

Server-side mutation handling and sparse spawn updates got hardening passes around the high-impact paths (collision-heavy vehicles, edge-case spawn states). Far fewer cases where one weird event nukes a live match.

May 9, 2026

Public support pages shipped

About, How to Play, Maps, FAQ, Community Rules, Patch Notes, Contact, Privacy, and Terms went live. The game can now explain itself without anyone opening the WebGL client.

About Guides How to Play Maps FAQ Patch Notes Rules Privacy Terms Contact