Official Servers, Modes, and Stats

Accounts, Modes, and Progression

Official servers are the tracked version of the game.

Guests drop into a round in seconds. Signed-in players get persistent identity, saved progress, and official-server stats. Custom and community lobbies sit outside the tracked progression path.

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Arena map used for official rotation

Official server regions

Three official authoritative regions, all backed by the same player database. Your account, cosmetics, and stats follow you across them:

  • US East: us.fister.fun
  • EU West: eu.fister.fun
  • Asia East: asia.fister.fun

Pick the closest region in the server browser to keep latency low. Stats and cosmetics are shared, so switching regions doesn’t split your progression.

Game modes

Official servers support two modes, with each map advertising the modes it can run:

Fist for All

Free-for-all deathmatch. Every elimination scores. Highest count at the time limit wins. This is the default mode most maps support.

King of the Hill

Hold the active zone for points per second on maps with a configured hill. Scoreboard order follows mode points, not raw kills.

Custom lobbies expose the compatible modes for the selected map plus additional tuning not on the public rotation.

Guest play versus account play

Guest play is the fastest way to test controls or join a one-off match. Stats, cosmetic unlocks, and saved loadouts require a signed-in account. Guest sessions don’t persist.

Sign in with Discord or email to make stats count, sync cosmetics across devices, and keep your saved name. Play a guest round to confirm the game runs, then sign in before grinding.

Stats and style

Tracked values: kills, deaths, ratios, rounds played, damage totals, and style points. Style rewards expressive play. Clean dives, parry conversions, hazard kills.

Use stats as feedback. If deaths climb faster than kills, work on recovery, parry timing, and map control. If style stays flat while kills go up, you’re playing safe.

Custom lobbies and community servers

Custom lobbies are private rooms with adjustable rules, map vote, and modifiers. Community servers are player-hosted runtimes. Both work for training, friend nights, and experiments. Neither feeds the official progression path.

To host, see the community server hosting guide.

Moderation and reports

Official infrastructure supports player reports, account-aware moderation, kicks, mutes, and content removal. Use reports for real problems like harassment, cheating, exploit abuse, or impersonation. Don’t use them as a scoreboard argument.

For appeals or anything outside a match, the contact page lists Discord support channels.

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